Matt 3ecb23ecdd
Build / build (push) Has been cancelled
0.8.1: UI cleanup pass on transactional screens
* Counting House screen:
  - 4-cell grid (was 5-col 5x2 wasted slots) with item icons centered
  - Inventory count badge bottom-right of each item cell
  - Detail pane: friendly display name, item id, on-hand count,
    list price, lifetime sold, effective fee, payout per unit
  - Sell 1/16/64 buttons grey out (and no-op) when you don't have
    enough of the selected item in inventory
* Bottom action row on all transactional screens: replaced "Refresh"
  with a single smart Back/Close button that returns to the Hub when
  opened from there. Fixes the overlap with sub-panel internal buttons
  that were caused by Refresh sitting at bottom-right.
* Panel heights reduced from (height - 30) to (height - 50) so the
  internal sell/action buttons don't clash with the screen-level
  action row.
* Same Back/Close pattern applied to TierUpgrade, Bounty, Plot, Journal.
* Removed "shop" alias from OpenScreenDispatcher — Counting House
  responds only to "counthouse" now. (No NPCs exist yet so this is safe.)
* Added "journal" as the canonical screen name for the Adventurer's
  Journal (replaces "questlog" — both keys still accepted in the
  command suggestion list for now).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 18:14:20 +00:00

bnstoolkit

Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.

Provides the in-game UI surface for the KubeJS-driven civic tier, bounty, plot, and shop systems. Pure client visuals + a thin C2S/S2C network bridge over the existing server-side state — no server-side gameplay logic lives here, just transport and presentation.

Status

M0 — scaffold only. Loads cleanly on client and dedicated server. No screens are open-able yet (key bindings register but their handlers are TODO). One network round-trip pair is wired as a smoke test.

See docs/bnstoolkit-architecture.md in the brass-and-sigil repo for the full spec.

Building

./gradlew build

The output jar lands in build/libs/bnstoolkit-<version>.jar. Drop it into the modpack's pack/overrides/mods/ directory.

Package layout

uk.sijbers.bnstoolkit
├── BnsToolkit                   # common mod entry
├── BnsToolkitClient             # client mod entry
├── client
│   ├── BnsKeyBindings           # T / B / P defaults
│   ├── hud
│   │   └── SpurHud              # spurs + tier overlay
│   └── screens
│       ├── BaseBnsScreen        # shared parent (will swap to FTB Library)
│       ├── TierUpgradeScreen
│       ├── BountyBoardScreen
│       ├── QuestLogScreen
│       ├── PlotPurchaseScreen
│       └── ShopBrowserScreen
└── network
    ├── BnsNetwork               # payload registrar
    ├── c2s
    │   └── RequestTierStatePacket
    └── s2c
        └── TierStateUpdatePacket

Milestones

Milestone Scope
M0 (now) Scaffold, keybinds, network smoke-test packet pair
M1 Tier upgrade screen + KubeJS bridge for tier/balance
M2 Quest log + shop browser screens
M3 Bounty board + plot purchase screens
M4 HUD overlay, mod settings screen, FTB Library swap
S
Description
Brass and Sigil companion mod — economy UI, FTB Chunks plot integration, tier upgrade screens.
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