3ecb23ecdd3a7db2fad02e41f9cd2929776d769a
Build / build (push) Has been cancelled
* Counting House screen:
- 4-cell grid (was 5-col 5x2 wasted slots) with item icons centered
- Inventory count badge bottom-right of each item cell
- Detail pane: friendly display name, item id, on-hand count,
list price, lifetime sold, effective fee, payout per unit
- Sell 1/16/64 buttons grey out (and no-op) when you don't have
enough of the selected item in inventory
* Bottom action row on all transactional screens: replaced "Refresh"
with a single smart Back/Close button that returns to the Hub when
opened from there. Fixes the overlap with sub-panel internal buttons
that were caused by Refresh sitting at bottom-right.
* Panel heights reduced from (height - 30) to (height - 50) so the
internal sell/action buttons don't clash with the screen-level
action row.
* Same Back/Close pattern applied to TierUpgrade, Bounty, Plot, Journal.
* Removed "shop" alias from OpenScreenDispatcher — Counting House
responds only to "counthouse" now. (No NPCs exist yet so this is safe.)
* Added "journal" as the canonical screen name for the Adventurer's
Journal (replaces "questlog" — both keys still accepted in the
command suggestion list for now).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
bnstoolkit
Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.
Provides the in-game UI surface for the KubeJS-driven civic tier, bounty, plot, and shop systems. Pure client visuals + a thin C2S/S2C network bridge over the existing server-side state — no server-side gameplay logic lives here, just transport and presentation.
Status
M0 — scaffold only. Loads cleanly on client and dedicated server. No screens are open-able yet (key bindings register but their handlers are TODO). One network round-trip pair is wired as a smoke test.
See docs/bnstoolkit-architecture.md in the brass-and-sigil repo for
the full spec.
Building
./gradlew build
The output jar lands in build/libs/bnstoolkit-<version>.jar. Drop it
into the modpack's pack/overrides/mods/ directory.
Package layout
uk.sijbers.bnstoolkit
├── BnsToolkit # common mod entry
├── BnsToolkitClient # client mod entry
├── client
│ ├── BnsKeyBindings # T / B / P defaults
│ ├── hud
│ │ └── SpurHud # spurs + tier overlay
│ └── screens
│ ├── BaseBnsScreen # shared parent (will swap to FTB Library)
│ ├── TierUpgradeScreen
│ ├── BountyBoardScreen
│ ├── QuestLogScreen
│ ├── PlotPurchaseScreen
│ └── ShopBrowserScreen
└── network
├── BnsNetwork # payload registrar
├── c2s
│ └── RequestTierStatePacket
└── s2c
└── TierStateUpdatePacket
Milestones
| Milestone | Scope |
|---|---|
| M0 (now) | Scaffold, keybinds, network smoke-test packet pair |
| M1 | Tier upgrade screen + KubeJS bridge for tier/balance |
| M2 | Quest log + shop browser screens |
| M3 | Bounty board + plot purchase screens |
| M4 | HUD overlay, mod settings screen, FTB Library swap |
Description
Brass and Sigil companion mod — economy UI, FTB Chunks plot integration, tier upgrade screens.
Languages
Java
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