4a9edc15c1
Build / build (push) Has been cancelled
Two polish features that complete the "one number" wealth UX: 1. NumismaticsBridge.spend(player, amount): combined deduction. Pulls inventory coins first (most immediate), then bank for the remainder. Atomic — if total is short, nothing is removed. Used by /bns tier upgrade (KubeJS calls Java.loadClass). Future plot/bounty spend operations should call this too. 2. NumismaticsBridge.ensureBoundCard: on first login, the player gets a white_card pre-bound to their own bank account via the numismatics:card_account_id DataComponent. Means a player visiting a Numismatics Vendor block can pay from their bank without manually crafting + binding a card first. If they die and lose it, the next login re-issues. Bounty pool: dropped 4 Alex's Mobs entries; added 6 vanilla replacements (Breeze, Bogged, Evoker, Vindicator, Piglin Brute, Ravager). All high-tier targets are vanilla 1.21.x mobs now. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
24 lines
681 B
Properties
24 lines
681 B
Properties
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
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org.gradle.jvmargs=-Xmx2G
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org.gradle.daemon=true
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org.gradle.parallel=true
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org.gradle.caching=true
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org.gradle.configuration-cache=true
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# Parchment mappings (parameter names + javadocs)
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parchment_minecraft_version=1.21.1
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parchment_mappings_version=2024.11.17
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# Environment Properties — must match the live BNS server
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minecraft_version=1.21.1
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minecraft_version_range=[1.21.1]
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neo_version=21.1.228
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loader_version_range=[1,)
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## Mod Properties
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mod_id=bnstoolkit
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mod_name=Brass and Sigil Toolkit
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mod_license=All Rights Reserved
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mod_version=0.7.0
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mod_group_id=uk.sijbers.bnstoolkit
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