4a9edc15c1bc850cb387bce172ddb6d9849d7ee0
Build / build (push) Has been cancelled
Two polish features that complete the "one number" wealth UX: 1. NumismaticsBridge.spend(player, amount): combined deduction. Pulls inventory coins first (most immediate), then bank for the remainder. Atomic — if total is short, nothing is removed. Used by /bns tier upgrade (KubeJS calls Java.loadClass). Future plot/bounty spend operations should call this too. 2. NumismaticsBridge.ensureBoundCard: on first login, the player gets a white_card pre-bound to their own bank account via the numismatics:card_account_id DataComponent. Means a player visiting a Numismatics Vendor block can pay from their bank without manually crafting + binding a card first. If they die and lose it, the next login re-issues. Bounty pool: dropped 4 Alex's Mobs entries; added 6 vanilla replacements (Breeze, Bogged, Evoker, Vindicator, Piglin Brute, Ravager). All high-tier targets are vanilla 1.21.x mobs now. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
bnstoolkit
Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.
Provides the in-game UI surface for the KubeJS-driven civic tier, bounty, plot, and shop systems. Pure client visuals + a thin C2S/S2C network bridge over the existing server-side state — no server-side gameplay logic lives here, just transport and presentation.
Status
M0 — scaffold only. Loads cleanly on client and dedicated server. No screens are open-able yet (key bindings register but their handlers are TODO). One network round-trip pair is wired as a smoke test.
See docs/bnstoolkit-architecture.md in the brass-and-sigil repo for
the full spec.
Building
./gradlew build
The output jar lands in build/libs/bnstoolkit-<version>.jar. Drop it
into the modpack's pack/overrides/mods/ directory.
Package layout
uk.sijbers.bnstoolkit
├── BnsToolkit # common mod entry
├── BnsToolkitClient # client mod entry
├── client
│ ├── BnsKeyBindings # T / B / P defaults
│ ├── hud
│ │ └── SpurHud # spurs + tier overlay
│ └── screens
│ ├── BaseBnsScreen # shared parent (will swap to FTB Library)
│ ├── TierUpgradeScreen
│ ├── BountyBoardScreen
│ ├── QuestLogScreen
│ ├── PlotPurchaseScreen
│ └── ShopBrowserScreen
└── network
├── BnsNetwork # payload registrar
├── c2s
│ └── RequestTierStatePacket
└── s2c
└── TierStateUpdatePacket
Milestones
| Milestone | Scope |
|---|---|
| M0 (now) | Scaffold, keybinds, network smoke-test packet pair |
| M1 | Tier upgrade screen + KubeJS bridge for tier/balance |
| M2 | Quest log + shop browser screens |
| M3 | Bounty board + plot purchase screens |
| M4 | HUD overlay, mod settings screen, FTB Library swap |
Description
Brass and Sigil companion mod — economy UI, FTB Chunks plot integration, tier upgrade screens.
Languages
Java
100%