Matt 4a9edc15c1
Build / build (push) Has been cancelled
0.7.0: combined cash+bank spend + auto-bound card on first login
Two polish features that complete the "one number" wealth UX:

1. NumismaticsBridge.spend(player, amount): combined deduction. Pulls
   inventory coins first (most immediate), then bank for the remainder.
   Atomic — if total is short, nothing is removed. Used by /bns tier
   upgrade (KubeJS calls Java.loadClass). Future plot/bounty spend
   operations should call this too.

2. NumismaticsBridge.ensureBoundCard: on first login, the player gets a
   white_card pre-bound to their own bank account via the
   numismatics:card_account_id DataComponent. Means a player visiting
   a Numismatics Vendor block can pay from their bank without manually
   crafting + binding a card first. If they die and lose it, the next
   login re-issues.

Bounty pool: dropped 4 Alex's Mobs entries; added 6 vanilla replacements
(Breeze, Bogged, Evoker, Vindicator, Piglin Brute, Ravager). All
high-tier targets are vanilla 1.21.x mobs now.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 17:20:09 +00:00

bnstoolkit

Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.

Provides the in-game UI surface for the KubeJS-driven civic tier, bounty, plot, and shop systems. Pure client visuals + a thin C2S/S2C network bridge over the existing server-side state — no server-side gameplay logic lives here, just transport and presentation.

Status

M0 — scaffold only. Loads cleanly on client and dedicated server. No screens are open-able yet (key bindings register but their handlers are TODO). One network round-trip pair is wired as a smoke test.

See docs/bnstoolkit-architecture.md in the brass-and-sigil repo for the full spec.

Building

./gradlew build

The output jar lands in build/libs/bnstoolkit-<version>.jar. Drop it into the modpack's pack/overrides/mods/ directory.

Package layout

uk.sijbers.bnstoolkit
├── BnsToolkit                   # common mod entry
├── BnsToolkitClient             # client mod entry
├── client
│   ├── BnsKeyBindings           # T / B / P defaults
│   ├── hud
│   │   └── SpurHud              # spurs + tier overlay
│   └── screens
│       ├── BaseBnsScreen        # shared parent (will swap to FTB Library)
│       ├── TierUpgradeScreen
│       ├── BountyBoardScreen
│       ├── QuestLogScreen
│       ├── PlotPurchaseScreen
│       └── ShopBrowserScreen
└── network
    ├── BnsNetwork               # payload registrar
    ├── c2s
    │   └── RequestTierStatePacket
    └── s2c
        └── TierStateUpdatePacket

Milestones

Milestone Scope
M0 (now) Scaffold, keybinds, network smoke-test packet pair
M1 Tier upgrade screen + KubeJS bridge for tier/balance
M2 Quest log + shop browser screens
M3 Bounty board + plot purchase screens
M4 HUD overlay, mod settings screen, FTB Library swap
S
Description
Brass and Sigil companion mod — economy UI, FTB Chunks plot integration, tier upgrade screens.
Readme 332 KiB
Languages
Java 100%