8cc2e45011e152e380eb0edbd8d90b6d460ee5b6
Build / build (push) Has been cancelled
QuestLogScreen reworked from a generic status summary into a proper adventure journal. Three sections, top to bottom: - Active Bounties (N / cap) with progress bars + reward preview - Counting House Rates — every wealth-token's effective per-unit spur payout for the player's tier fee + lifetime DR. Lets players check rates from the field instead of travelling to the Counting House. - Owned Plots (N / cap) - Footer: "FTB Quests is a separate mod — open your Quest Book item" Lang title changed to "Adventurer's Journal" so it's distinct from the FTB Quests system. Internal class + key stay QuestLog* for backward-compat of /bns open questlog. BaseBnsScreen.makeBackOrClose(screen) — labels the close button "Back" with a back-arrow when FTB Library's previous-screen is set, "Close" otherwise. Hub now passes the current screen wrapper as the previous screen when opening the Journal, so close-from-Journal returns to Hub. Bug fix: sub-panel children now pass `this` correctly to their parent (was missing — same FTB Library latent bug). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
bnstoolkit
Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.
Provides the in-game UI surface for the KubeJS-driven civic tier, bounty, plot, and shop systems. Pure client visuals + a thin C2S/S2C network bridge over the existing server-side state — no server-side gameplay logic lives here, just transport and presentation.
Status
M0 — scaffold only. Loads cleanly on client and dedicated server. No screens are open-able yet (key bindings register but their handlers are TODO). One network round-trip pair is wired as a smoke test.
See docs/bnstoolkit-architecture.md in the brass-and-sigil repo for
the full spec.
Building
./gradlew build
The output jar lands in build/libs/bnstoolkit-<version>.jar. Drop it
into the modpack's pack/overrides/mods/ directory.
Package layout
uk.sijbers.bnstoolkit
├── BnsToolkit # common mod entry
├── BnsToolkitClient # client mod entry
├── client
│ ├── BnsKeyBindings # T / B / P defaults
│ ├── hud
│ │ └── SpurHud # spurs + tier overlay
│ └── screens
│ ├── BaseBnsScreen # shared parent (will swap to FTB Library)
│ ├── TierUpgradeScreen
│ ├── BountyBoardScreen
│ ├── QuestLogScreen
│ ├── PlotPurchaseScreen
│ └── ShopBrowserScreen
└── network
├── BnsNetwork # payload registrar
├── c2s
│ └── RequestTierStatePacket
└── s2c
└── TierStateUpdatePacket
Milestones
| Milestone | Scope |
|---|---|
| M0 (now) | Scaffold, keybinds, network smoke-test packet pair |
| M1 | Tier upgrade screen + KubeJS bridge for tier/balance |
| M2 | Quest log + shop browser screens |
| M3 | Bounty board + plot purchase screens |
| M4 | HUD overlay, mod settings screen, FTB Library swap |
Description
Brass and Sigil companion mod — economy UI, FTB Chunks plot integration, tier upgrade screens.
Languages
Java
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