afe7d388274754d55702ecad7712ef411849de21
Build / build (push) Has been cancelled
All five screens implemented with FTB Library widgets (Panel/Widget/
SimpleTextButton). Layout matches FTB Quests/Chunks for visual
consistency with the rest of the pack.
Screens:
- TierUpgradeScreen — 13-row ladder, current tier highlighted,
Upgrade button to next tier with cost/affordability check
- ShopBrowserScreen — 9-cell item grid + detail pane, quick-sell
buttons (1/16/64) with live DR-aware price preview
- BountyBoardScreen — daily pool + active set, accept/cancel/turn-in
per state, slot-cap indicator
- PlotPurchaseScreen — plot list + detail pane, buy/release with
ownership colour-coding and tier-gated buy
- QuestLogScreen — at-a-glance tier+balance summary, active
bounties with progress bars, owned plots
HUD overlay: top-left tier name + spurs balance, registered as a
NeoForge GUI layer above the experience bar. 1Hz server push keeps
the balance current without polling client-side inventory.
Network: replaces single smoke-test packet with 7-packet contract:
- C2S: RequestEconomySnapshot, RunBnsCommand (whitelisted)
- S2C: TierStateUpdate, SellSnapshot, BountySnapshot, PlotSnapshot, Toast
Server-side bridge (ServerEconomyBridge) reads player NBT and
Numismatics-by-item-id-string for balance, routes write verbs
through the existing KubeJS /bns chat commands so KubeJS remains the
source of truth for economy logic.
Key bindings (rebindable in vanilla controls menu):
- K Civic tier ladder
- J Bounty board
- N Plot office
- H Bazaar shop
- M Quest log
FTB Library + Architectury maven repos wired in build.gradle as
compileOnly; the jar stays small since FTB Library is already in pack.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
bnstoolkit
Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.
Provides the in-game UI surface for the KubeJS-driven civic tier, bounty, plot, and shop systems. Pure client visuals + a thin C2S/S2C network bridge over the existing server-side state — no server-side gameplay logic lives here, just transport and presentation.
Status
M0 — scaffold only. Loads cleanly on client and dedicated server. No screens are open-able yet (key bindings register but their handlers are TODO). One network round-trip pair is wired as a smoke test.
See docs/bnstoolkit-architecture.md in the brass-and-sigil repo for
the full spec.
Building
./gradlew build
The output jar lands in build/libs/bnstoolkit-<version>.jar. Drop it
into the modpack's pack/overrides/mods/ directory.
Package layout
uk.sijbers.bnstoolkit
├── BnsToolkit # common mod entry
├── BnsToolkitClient # client mod entry
├── client
│ ├── BnsKeyBindings # T / B / P defaults
│ ├── hud
│ │ └── SpurHud # spurs + tier overlay
│ └── screens
│ ├── BaseBnsScreen # shared parent (will swap to FTB Library)
│ ├── TierUpgradeScreen
│ ├── BountyBoardScreen
│ ├── QuestLogScreen
│ ├── PlotPurchaseScreen
│ └── ShopBrowserScreen
└── network
├── BnsNetwork # payload registrar
├── c2s
│ └── RequestTierStatePacket
└── s2c
└── TierStateUpdatePacket
Milestones
| Milestone | Scope |
|---|---|
| M0 (now) | Scaffold, keybinds, network smoke-test packet pair |
| M1 | Tier upgrade screen + KubeJS bridge for tier/balance |
| M2 | Quest log + shop browser screens |
| M3 | Bounty board + plot purchase screens |
| M4 | HUD overlay, mod settings screen, FTB Library swap |
Description
Brass and Sigil companion mod — economy UI, FTB Chunks plot integration, tier upgrade screens.
Languages
Java
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