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Author SHA1 Message Date
Matt 95a564c5e3 Merge pull request 'pack: v0.41.1 — UI pass + spawn-building setup doc' (#83) from hotfix/ui-pass into main 2026-06-08 18:14:51 +00:00
Matt f0e6187ed0 pack: v0.41.1 — UI pass + spawn-building-setup doc
bnstoolkit 0.8.0 -> 0.8.1.

UI pass on every transactional screen:
- Counting House grid now 4-cell (one per wealth-token), with
  inventory count badge on each cell
- Detail pane shows on-hand count + friendly display name
- Sell buttons grey out when you don't have enough
- Bottom-row Refresh replaced with smart Back/Close — fixes the
  button overlap with sub-panel internals
- Panel heights reduced (height-30 -> height-50) so internal
  buttons don't clash with the screen-level action row

Naming cleanup:
- Dropped "shop" alias (Counting House is the only correct name)
- Added "journal" as the user-facing screen key for Adventurer's
  Journal

New docs/spawn-building-setup.md covers:
- /bns admin spawn-init flow for FTB Teams init
- Per-building Easy NPC dialogue setup (Counting House Clerk,
  Bounty Officer, Plot Clerk, Civic Registrar)
- Pre-wipe testing checklist for every feature

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 18:14:50 +00:00
Matt 263b8c59d8 Merge pull request 'pack: v0.41.0 — plot config JSON + FTB Chunks integration' (#82) from feature/v0.41.0-plot-config-ftb-integration into main 2026-06-08 17:53:35 +00:00
Matt a39bfee803 pack: v0.41.0 — plot system JSON config + FTB Chunks integration
bnstoolkit 0.7.0 -> 0.8.0.

Plot system migrated from static Java + KubeJS to a runtime
configurable, FTB-Chunks-integrated system.

* Plot definitions now live at world/serverconfig/bnstoolkit/plots.json.
  Default file ships with 3 starter plots; edit + /bns admin plot reload.
* /bns admin plot define <id> <name> <price>: add a plot in-game by
  standing in the chunk. Re-run with same id to add multi-chunk plots.
* /bns admin plot list / remove / reload + /bns admin spawn-init.
* /bns admin spawn-init creates Spawn (cyan #00BFFF) + Plots (gold
  #FFD700) server teams via FTB Teams + claims all defined plots for
  the Plots team. Idempotent.
* /bns plot buy now: pays via combined cash+bank, unclaims chunks
  from Plots team, claims for buyer's personal FTB Teams team.
* /bns plot release: reverse — chunks go back to Plots team, 50% refund.
* Plot chunk guard: ClaimedChunkEvent.BEFORE_UNCLAIM subscriber blocks
  manual unclaim of plot chunks (player gets chat hint redirecting
  to /bns plot release).
* KubeJS plots.js retired (.retired suffix in repo as documentation).

On the map: cyan zones = Spawn team protection (manually claimed),
gold zones = Plots team (for sale), other team colors = owned plots.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 17:53:34 +00:00
Matt 03f650ce3b Merge pull request 'pack: v0.40.0 — drop Alex's Mobs + bounty board fix + Numismatics polish' (#81) from feature/v0.40.0-drop-am-polish into main 2026-06-08 17:20:10 +00:00
Matt 35cbd84146 pack: v0.40.0 — drop Alex's Mobs + bounty board fix + Numismatics polish
Drops Alex's Mobs from the pack (105 -> 103 mods total). The 4 AM-mob
bounty entries are replaced with vanilla 1.21.x mob bounties (Breeze,
Bogged, Evoker, Vindicator, Piglin Brute, Ravager).

Bounty board bug fix: KubeJS PlayerEvents.loggedIn now ensures the
daily pool is rolled on first login. Previously the pool only rolled
when a player ran /bns bounty list, so the bounty board screen showed
empty for anyone who'd never typed that command.

/bns tier upgrade now uses combined cash+bank deduction via
NumismaticsBridge.spend (Java). Players who've sold a fortune into
their bank can now spend it on tier upgrades directly.

Every player gets a bound white_card on first login — no more "I need
to craft + bind a card before I can spend at a Vendor block" friction.

bnstoolkit 0.6.2 -> 0.7.0.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 17:20:09 +00:00
Matt c9f57dae9e Merge pull request 'pack: v0.39.2 — Adventurer's Journal + smart Back button' (#80) from hotfix/adventurers-journal into main 2026-06-08 16:20:03 +00:00
Matt 83949d63b5 pack: v0.39.2 — Adventurer's Journal + smart Back button
bnstoolkit 0.6.1 -> 0.6.2.

Journal (formerly Quest Log) reworked to be useful: active bounties
with progress bars, current Counting House rates per wealth-token,
owned plots. FTB Quests stays as a separate system (footer line
points players to their Quest Book item).

Back button: opens-from-Hub uses FTB Library's previous-screen
mechanism so Close becomes Back and returns to Hub. NPC-opened
journals (no previous screen) get a regular Close.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 16:20:03 +00:00
Matt 68aae5c917 Merge pull request 'pack: v0.39.1 — bnstoolkit 0.6.1 sub-panel sizing hotfix' (#79) from hotfix/sub-panel-sizing into main 2026-06-08 15:51:32 +00:00
Matt 0818fe8eab pack: v0.39.1 — bnstoolkit 0.6.1 sub-panel sizing hotfix
Hub screen showed blank content area: title bar + 3 buttons rendered,
but the status panel in between was empty. Same latent bug affected
every screen with a sub-panel (Tier, Counting House, Bounty, Plot,
Quest Log).

Root cause: FTB Library's Panel.refreshWidgets order is
addWidgets → recurse-into-child-panels.refreshWidgets → alignWidgets.
So when the parent's alignWidgets sets a sub-panel's size, the
sub-panel's children have already aligned themselves using the
sub-panel's pre-size dimensions (0x0). Every Row got setSize(0, 12)
→ invisible.

Fix: size sub-panels BEFORE add() in the parent's addWidgets so the
recursive refreshWidgets sees correct dimensions. Parent's
alignWidgets now only positions the top-level action buttons.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 15:50:51 +00:00
Matt f269cc4861 Merge pull request 'pack: v0.39.0 — Counting House + remove Create: Encased' (#78) from feature/v0.39.0-counting-house into main 2026-06-08 15:34:48 +00:00
Matt ae183f27de pack: v0.39.0 — Counting House refactor + remove Create: Encased
Major economy / spawn-design pivot.

## Removed: Create: Encased
The mod's `chorium_ingot` → `creative_casing` chain unlocked 60+
infinite-output creative-tier blocks via fully renewable inputs (rose
quartz + chorus fruit + lava). Single creative_mechanical_drill in a
player base would have produced enough diamonds to trivialize the
civic ladder. Removing the mod was simpler than KubeJS recipe overrides
since none of the mod's other content (wood-variant encased shafts,
coloured casings) was load-bearing for our pack.

Parallel audit of 14 other Create-family mods confirmed none have
similar exploits — only Create: Encased was the breaker.

## Counting House refactor
What used to be "Bazaar" became "Counting House" — a wealth exchange,
not a general shop. Conceptual model:
- Players accumulate diamonds / netherite / ancient debris through
  adventure and mining (the wealth-store axis)
- Counting House converts these to spurs, credited directly to the
  player's Numismatics bank account
- Iron / gold / coal / lapis / redstone are no longer here — those
  belong on player-run Numismatics Vendor blocks at market prices

SellCatalogue cut from 9 items to 4 (diamond, diamond_block,
netherite_ingot, ancient_debris). Diminishing-returns floor tightened
50% -> 30%.

## Numismatics integration
NumismaticsBridge (reflection — no hard dep) wires up:
- ensureAccount on PlayerLoggedInEvent (every player gets a personal
  account on first login)
- balanceOf / deposit / deduct for bank operations
- SpurBalance.totalSpurs = inventory coins + own bank balance, no card
  lookups required
- HUD overlay now shows three lines: tier / cash on hand / bank
  balance — total wealth visible regardless of cards

## /bns commands migrated to Java
`/bns sell` and `/bns wallet` are now Java-handled
(CountingHouseCommands.java). Bank credit happens atomically with
inventory pull. KubeJS `02_sell_shop.js` retired (.retired suffix
preserved in the repo as documentation).

## Hub status-only
Removed the Civic Tier / Bazaar / Bounty / Plot routing buttons.
Transactional screens are now only reachable via NPC dialogue
(`/bns open <screen>` from an Easy NPC COMMAND action). The hub
shows tier + cash + bank + total + slot caps; footer reads "Visit
spawn NPCs for trades, bounties, plots, tier upgrades."

This locks the spawn-as-civic-centre design: players have to travel.

## bnstoolkit jar
0.5.1 -> 0.6.0 (network version 0.4 -> 0.5; TierStateUpdatePacket
now carries cashOnHand + bankBalance separately).

## Pack manifest
102 -> 104 mods after Encased removal. Manifest republished on glados
(publish-pack.py) before restart so the wrapper's sync sees the right
target state. Without that step, the sync was reverting our changes.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 15:34:25 +00:00
Matt ec8f2b83cf Merge pull request 'pack: v0.38.1 — bnstoolkit 0.5.1 UI coords hotfix' (#77) from hotfix/bnstoolkit-ui-coords into main 2026-06-08 14:43:10 +00:00
Matt 28c816990a pack: v0.38.1 — bnstoolkit 0.5.1 UI coords hotfix
Every screen positioned its child widgets with setPos(getX() + offset,
getY() + offset) under the assumption that FTB Library uses absolute
screen coordinates. It uses PARENT-RELATIVE coordinates — the panel's
own position is added back at render time — so all widgets rendered
at panel-position * 2 + offset, shoving them off the right edge.

Fix: drop the getX()/getY() from every setPos. Now using plain
parent-relative offsets, which is what FTB Library docs + FTB Quests/
Chunks source actually do.

Affects: HubScreen, TierUpgradeScreen, BountyBoardScreen,
PlotPurchaseScreen, ShopBrowserScreen, QuestLogScreen.
Also fixed BaseBnsScreen.contentTop()/contentBottom() to return
relative offsets.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 14:42:41 +00:00
Matt 73f55768c3 scripts: add publish-pack.py — Linux port of Build-Pack.ps1 + deploy
Regenerates /srv/services/sites/bns/pack/manifest.json from
pack.lock.json + pack/overrides/, mirrors changed override files into
the Caddy-served web root, and atomically swaps in the new manifest.

Resolves a class of bug where the published manifest gets stuck at the
last Windows-side build and the launcher errors with "invalid hash for
<file>" on its next sync. Caught today because the manifest had been
serving v0.33.0 since v0.34.0 shipped — five missed publishes.

Run after every pack PR with sudo on glados:
    sudo -n python3 scripts/publish-pack.py

Idempotent. Skips files whose hash already matches the served copy.

Special-cases bnstoolkit-*.jar (side: both — has client UI) so the
launcher doesn't refuse to install it on clients; brassandsigil_tweaks
stays side: server as the existing convention dictates.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 14:35:54 +00:00
Matt 48a70326d2 Merge pull request 'pack: v0.38.0 — Create: Tracks+ (tank tread addon)' (#76) from feature/v0.38.0-create-tracks into main 2026-06-07 22:30:37 +00:00
9 changed files with 342 additions and 39 deletions
+143
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@@ -0,0 +1,143 @@
# Spawn building setup — wiring NPCs to bnstoolkit screens
How to give players access to the Counting House / Bounty Board / Plot
Office / Civic Registrar via Easy NPC dialogue at spawn.
## Prerequisites (one-time, post-wipe)
```
/setworldspawn ~ ~ ~ # set the canonical world spawn
/bns admin spawn-init # creates Spawn (cyan) + Plots (gold)
# FTB Teams and claims existing plots
```
If you also want spawn protection: switch to the Spawn team and claim
your spawn town chunks via the FTB Chunks map (M key, left-click).
## The five screens you can expose
| Screen | Open command | What it does |
|---|---|---|
| Hub | `/bns open hub` | Status overview (tier, balance, bounties, plots) |
| Counting House | `/bns open counthouse` | Wealth exchange — sell diamonds/netherite/ancient debris for spurs |
| Bounty Board | `/bns open bounty` | Today's 5 bounties + accept/cancel/turn-in |
| Plot Office | `/bns open plot` | Buy / release plots |
| Civic Tier | `/bns open tier` | Pay spurs to upgrade tier |
| Adventurer's Journal | `/bns open journal` | Status overview + active bounties + exchange rates |
`hub` and `journal` are status-only (read). The other four are
transactional — they should be gated behind an NPC at the relevant
spawn building.
## Per-building setup (Counting House example)
Repeat for each of the 4 transactional buildings, varying just the
screen name and NPC name.
### 1. Spawn the NPC
In creative mode, get an Easy NPC spawn egg:
```
/give @s easy_npc:custom_egg
```
Right-click the ground where you want the NPC. It spawns a customisable
NPC.
### 2. Configure appearance + name
Right-click the NPC → **Configuration** (or use the wrench).
- **Skin**: pick a fitting villager / human skin
- **Name**: "Counting House Clerk" (or whatever fits the building)
- **Profession**: optional — purely cosmetic
### 3. Configure dialog
In the NPC config → **Dialog** tab.
Create a new STANDARD dialog. Suggested text:
> Welcome to the Counting House. We exchange diamonds, netherite, and
> ancient debris for spurs deposited directly to your bank account.
> Care to make a trade?
Add a **Button** to this dialog:
- **Label**: "Open the exchange"
- **Type**: ACTION
- **Action**: COMMAND
- **Command**: `bns open counthouse`
- **Execute as user**: ✅ (must be enabled)
- **Permission level**: 0 (no special permission needed)
- **Trailing action**: CLOSE_DIALOG (optional — closes the dialog after click)
Add another button "Goodbye" → CLOSE_DIALOG for the polite exit.
### 4. Configure trigger
In the NPC config → **Actions** tab:
- Event: **ON_INTERACTION**
- Action: **OPEN_DEFAULT_DIALOG**
Now when a player right-clicks the NPC, the dialog opens. Clicking
"Open the exchange" runs `/bns open counthouse` as that player and
the Counting House screen pops up.
## Building-to-screen mapping
| Building | NPC name suggestion | Open command |
|---|---|---|
| Counting House | Counting House Clerk | `bns open counthouse` |
| Adventurer's Guild | Bounty Officer | `bns open bounty` |
| Plot Office | Plot Clerk | `bns open plot` |
| Civic Hall / Town Hall | Civic Registrar | `bns open tier` |
| (anywhere — optional) | Quartermaster | `bns open hub` |
| (anywhere — optional) | Cartographer | `bns open journal` |
## Security gate (one-time, already shipped)
The Easy NPC config at `/srv/fast/brass-sigil-server/server/config/
easy_npc/security.cfg` has `executeAsUserCommandAllowList.ALL=bns`,
so dialogue actions can run `/bns ...` on the player's behalf. This
ships with the pack as of v0.36.0 — no manual edit required after
fresh installs.
## Testing your setup
1. Build the building
2. Place the NPC
3. Configure the dialog as above
4. Switch to survival, walk up, right-click the NPC
5. Click the action button
6. The screen should open on your client immediately
If nothing happens:
- Check chat for errors ("Blocked execute-as-user command root ...")
- If you see that, the security.cfg allowlist is missing `bns` — see
the security gate section above
- Otherwise: check the server log for `[bnstoolkit] /bns open <screen>`
to confirm the command actually fired
## What if I just want to test as op (no NPC)
You can always run `/bns open <screen>` directly from chat or console
to open a screen for yourself. The op-level requirement is none — the
command works for any player. NPCs are just the in-world surface.
## Pre-wipe testing checklist (current world)
Each feature, where you'd manually test it before the wipe:
| Feature | How to test |
|---|---|
| Hub | Press B → see status panel with tier/cash/bank/total/bounties/plots |
| Counting House | `/bns open counthouse` → 4 items in grid (diamond, diamond_block, netherite_ingot, ancient_debris), inventory count badge bottom-right of each cell, fee + per-unit price in detail pane, Sell 1/16/64 buttons grey out when you don't have enough |
| Sell flow | `/give @s minecraft:diamond 64` → click diamond → Sell 16 → bank balance ticks up, sell button updates |
| Bounty Board | `/bns open bounty` → see today's pool, click a bounty for detail, accept, kill the targets, turn in |
| Plot Office | `/bns open plot` → see 3 default plots, buy p001 (tier 3+ required), check FTB Chunks map M — chunk should turn your team colour |
| Plot unclaim guard | After buying a plot, try to unclaim its chunk via FTB Chunks UI → should reject with redirect message |
| Civic Tier | `/give @s numismatics:spur 500` or `/bns wallet deposit ...``/bns open tier` → click Upgrade — pays from cash + bank combined |
| Wallet | `/bns wallet`, `/bns wallet deposit 50`, `/bns wallet withdraw 50` |
| Auto-bound card | Look in inventory — should already have a white_card bound to your account |
| Villager rebalance | Trade with a villager — emerald-side replaced with spurs/bevels/cogs |
| Quest Log auto-open population | Press B → click Journal → should show active bounties, rates, plots |
If any of these break, ping with the details. Pre-wipe is the time to find these bugs.
@@ -59,12 +59,14 @@ const BOUNTY_POOL = [
{ id: 'b_wither_skel_3', name: 'Slay 3 Wither Skeletons', target: 'minecraft:wither_skeleton', count: 3, type: 'kill', reward: 150, source: "Adventurer's Guild" }, { id: 'b_wither_skel_3', name: 'Slay 3 Wither Skeletons', target: 'minecraft:wither_skeleton', count: 3, type: 'kill', reward: 150, source: "Adventurer's Guild" },
{ id: 'b_shulker_3', name: 'Slay 3 Shulkers', target: 'minecraft:shulker', count: 3, type: 'kill', reward: 200, source: "Adventurer's Guild" }, { id: 'b_shulker_3', name: 'Slay 3 Shulkers', target: 'minecraft:shulker', count: 3, type: 'kill', reward: 200, source: "Adventurer's Guild" },
// ── Boss tier (rare picks) ── // ── Boss tier (rare picks) — all vanilla 1.21.x ──
{ id: 'b_warden_1', name: 'Slay the Warden', target: 'minecraft:warden', count: 1, type: 'kill', reward: 800, source: "Adventurer's Guild" }, { id: 'b_warden_1', name: 'Slay the Warden', target: 'minecraft:warden', count: 1, type: 'kill', reward: 800, source: "Adventurer's Guild" },
{ id: 'b_voidworm_1', name: 'Destroy a Void Worm', target: 'alexsmobs:void_worm', count: 1, type: 'kill', reward: 1200, source: "Adventurer's Guild" }, { id: 'b_breeze_3', name: 'Hunt 3 Breezes', target: 'minecraft:breeze', count: 3, type: 'kill', reward: 250, source: "Adventurer's Guild" },
{ id: 'b_warped_mosco_1', name: 'Slay a Warped Mosco', target: 'alexsmobs:warped_mosco', count: 1, type: 'kill', reward: 700, source: "Adventurer's Guild" }, { id: 'b_bogged_5', name: 'Slay 5 Bogged', target: 'minecraft:bogged', count: 5, type: 'kill', reward: 120, source: "Adventurer's Guild" },
{ id: 'b_farseer_1', name: 'Slay the Farseer', target: 'alexsmobs:farseer', count: 1, type: 'kill', reward: 900, source: "Adventurer's Guild" }, { id: 'b_evoker_2', name: 'Slay 2 Evokers', target: 'minecraft:evoker', count: 2, type: 'kill', reward: 350, source: "Adventurer's Guild" },
{ id: 'b_skreecher_1', name: 'Slay a Skreecher', target: 'alexsmobs:skreecher', count: 1, type: 'kill', reward: 400, source: "Adventurer's Guild" }, { id: 'b_vindicator_4', name: 'Slay 4 Vindicators', target: 'minecraft:vindicator', count: 4, type: 'kill', reward: 180, source: "Adventurer's Guild" },
{ id: 'b_piglin_brute_2', name: 'Slay 2 Piglin Brutes', target: 'minecraft:piglin_brute', count: 2, type: 'kill', reward: 400, source: "Adventurer's Guild" },
{ id: 'b_ravager_1', name: 'Hunt down a Ravager', target: 'minecraft:ravager', count: 1, type: 'kill', reward: 500, source: "Adventurer's Guild" },
]; ];
// Index pool by id for O(1) lookup // Index pool by id for O(1) lookup
@@ -344,4 +346,14 @@ ServerEvents.commandRegistry(event => {
event.register(bountyCmd); event.register(bountyCmd);
}); });
// ─── First-login pool roll ─────────────────────────────────────────
// Without this, new players see an empty Bounty Board until they type
// /bns bounty list (which triggers ensurePoolFresh). The board reads
// bnsBountyPool from NBT; bnsBountyPool stays empty until rollDailyPool
// runs. This hook closes the gap so the screen is populated the first
// time it's opened.
PlayerEvents.loggedIn(event => {
ensurePoolFresh(event.player);
});
console.info('[bns/bounty_engine] loaded — ' + BOUNTY_POOL.length + ' bounties in catalogue'); console.info('[bns/bounty_engine] loaded — ' + BOUNTY_POOL.length + ' bounties in catalogue');
@@ -109,19 +109,20 @@ ServerEvents.commandRegistry(event => {
} }
const nextTier = cur + 1; const nextTier = cur + 1;
const nextCfg = bnsTier.config(nextTier); const nextCfg = bnsTier.config(nextTier);
const balance = countCoins(player);
if (balance < nextCfg.cost) { // Combined cash+bank deduction via bnstoolkit Java bridge.
// Pulls inventory coins first, then bank for the remainder.
const Bridge = Java.loadClass('uk.sijbers.bnstoolkit.economy.NumismaticsBridge');
const ok = Bridge.spend(player, nextCfg.cost);
if (!ok) {
const cash = countCoins(player);
const bank = Bridge.balanceOf(player);
player.tell(Text.red( player.tell(Text.red(
'Upgrade to ' + nextCfg.name + ' costs ' + nextCfg.cost + ' spurs. You have ' + balance + '.' 'Upgrade to ' + nextCfg.name + ' costs ' + nextCfg.cost + ' spurs. ' +
'You have ' + cash + ' cash + ' + bank + ' bank = ' + (cash + bank) + ' total.'
)); ));
return 0; return 0;
} }
const took = takeCoins(player, nextCfg.cost);
if (took < nextCfg.cost) {
giveCoins(player, took);
player.tell(Text.red('Coin removal failed — refunded. Try again.'));
return 0;
}
// Promote via FTB Ranks // Promote via FTB Ranks
const rankId = TIER_RANK_ID[nextTier]; const rankId = TIER_RANK_ID[nextTier];
Utils.server.runCommandSilent('ftbranks add ' + player.username + ' ' + rankId); Utils.server.runCommandSilent('ftbranks add ' + player.username + ' ' + rankId);
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+2 -24
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@@ -1,13 +1,13 @@
{ {
"$schema": "Brass-and-Sigil pack.lock.json - generated, do not edit by hand unless you know what you are doing", "$schema": "Brass-and-Sigil pack.lock.json - generated, do not edit by hand unless you know what you are doing",
"name": "Brass and Sigil", "name": "Brass and Sigil",
"version": "0.38.0", "version": "0.41.1",
"minecraft": "1.21.1", "minecraft": "1.21.1",
"loader": { "loader": {
"type": "neoforge", "type": "neoforge",
"version": "21.1.228" "version": "21.1.228"
}, },
"lockedAt": "2026-06-07T22:29:48Z", "lockedAt": "2026-06-08T18:14:17Z",
"mods": [ "mods": [
{ {
"source": "modrinth", "source": "modrinth",
@@ -130,17 +130,6 @@
"size": 38629, "size": 38629,
"side": "both" "side": "both"
}, },
{
"source": "modrinth",
"slug": "create-encased",
"versionId": "3sUW27Ho",
"version": "1.8.1-ht1",
"path": "mods/Create Encased-1.21.1-1.8.1-ht1.jar",
"url": "https://cdn.modrinth.com/data/hSSqdyU1/versions/3sUW27Ho/Create%20Encased-1.21.1-1.8.1-ht1.jar",
"sha1": "5ca3d7674676dda5dd472b0433505a54d5e920d0",
"size": 2574837,
"side": "both"
},
{ {
"source": "modrinth", "source": "modrinth",
"slug": "bellsandwhistles", "slug": "bellsandwhistles",
@@ -1065,17 +1054,6 @@
"size": 193381, "size": 193381,
"side": "both" "side": "both"
}, },
{
"source": "modrinth",
"slug": "alexs-mobs(1.21.1)",
"versionId": "KSgki4uc",
"version": "1.22.17",
"path": "mods/alexsmobs-1.22.17.jar",
"url": "https://cdn.modrinth.com/data/EmNhnNnt/versions/KSgki4uc/alexsmobs-1.22.17.jar",
"sha1": "5070e8070f60650d773bfd9f1d031496f8f50259",
"size": 26620546,
"side": "both"
},
{ {
"source": "modrinth", "source": "modrinth",
"slug": "item-obliterator", "slug": "item-obliterator",
+169
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@@ -0,0 +1,169 @@
#!/usr/bin/env python3
"""
Linux-side port of Build-Pack.ps1 + Deploy-Brass.ps1 (publish step).
Reads pack/pack.lock.json + walks pack/overrides/, rebuilds manifest.json,
mirrors every override file to the live web root, and republishes the
manifest. The launcher will then see fresh hashes on its next sync.
Run on glados with passwordless sudo. Idempotent.
Web root: /srv/services/sites/bns (mounted into Caddy as /srv/sites/bns).
"""
import hashlib
import json
import shutil
import subprocess
import sys
from datetime import datetime, timezone
from pathlib import Path
REPO = Path("/home/matt/dev/brass-and-sigil")
LOCK_PATH = REPO / "pack" / "pack.lock.json"
OVERRIDES = REPO / "pack" / "overrides"
WEB_ROOT = Path("/srv/services/sites/bns/pack")
WEB_FILES = WEB_ROOT / "files"
WEB_MANIFEST = WEB_ROOT / "manifest.json"
SELF_HOST_BASE = "https://bns.sijbers.uk/pack/files"
MANAGED_ROOTS = ["mods", "config", "resourcepacks", "shaderpacks", "kubejs", "defaultconfigs", "patchouli_books"]
# bnstoolkit ships client+server surface (screens, HUD, network bridge),
# so it must NOT inherit the default "server-only" tag that Build-Pack.ps1
# stamps on every pack/overrides/mods/*.jar. brassandsigil_tweaks is
# data-only (worldgen modifiers / recipe overrides) so server-side is
# correct for it.
CLIENT_AND_SERVER_LOCAL_MODS = {"bnstoolkit"}
def sha1_of(p: Path) -> str:
h = hashlib.sha1()
with p.open("rb") as f:
for chunk in iter(lambda: f.read(1 << 16), b""):
h.update(chunk)
return h.hexdigest()
def main():
with LOCK_PATH.open() as f:
lock = json.load(f)
files = []
total_bytes = 0
# 1. Mods from the lockfile (Modrinth-hosted)
for m in lock["mods"]:
entry = {
"path": m["path"],
"url": m["url"],
"sha1": m["sha1"],
"size": m["size"],
}
side = m.get("side")
if side and side != "both":
entry["side"] = side
files.append(entry)
total_bytes += m["size"]
# 2. Local overrides
for root in MANAGED_ROOTS:
root_dir = OVERRIDES / root
if not root_dir.exists():
continue
for p in sorted(root_dir.rglob("*")):
if not p.is_file():
continue
rel = p.relative_to(OVERRIDES).as_posix()
sha1 = sha1_of(p)
size = p.stat().st_size
entry = {
"path": rel,
"url": f"{SELF_HOST_BASE}/{rel}",
"sha1": sha1,
"size": size,
}
if root == "mods":
# See CLIENT_AND_SERVER_LOCAL_MODS — bnstoolkit must be loaded
# on both sides; the other locally-built mods are server-only.
stem = p.name.split("-")[0].split("_")[0] # before first - or _
if not any(p.name.startswith(prefix) for prefix in CLIENT_AND_SERVER_LOCAL_MODS):
entry["side"] = "server"
files.append(entry)
total_bytes += size
# 3. Compose manifest matching the existing schema
manifest = {
"name": lock["name"],
"version": lock["version"],
"minecraft": {"version": lock["minecraft"]},
"loader": {"type": lock["loader"]["type"], "version": lock["loader"]["version"]},
"files": files,
}
for opt in ("defaultServer", "defaultShader", "panelUrl"):
if opt in lock:
manifest[opt] = lock[opt]
# Carry the launcher metadata from the existing published manifest
# (we can't read a Windows .exe's FileVersion from Linux easily, and
# the launcher version isn't related to pack content).
try:
with WEB_MANIFEST.open() as f:
existing = json.load(f)
for k in ("launcherVersion", "launcherUrl"):
if k in existing:
manifest[k] = existing[k]
except Exception:
pass
# 4. Mirror override files to web root (uses sudo + cp -a). Only update
# files whose hash differs from what's already published to keep the
# rsync footprint tiny.
print(f"\nMirroring {sum(1 for r in MANAGED_ROOTS if (OVERRIDES / r).exists())} override roots to {WEB_FILES}\n")
changed = 0
skipped = 0
for root in MANAGED_ROOTS:
root_dir = OVERRIDES / root
if not root_dir.exists():
continue
target_root = WEB_FILES / root
for p in root_dir.rglob("*"):
if not p.is_file():
continue
rel = p.relative_to(OVERRIDES)
target = WEB_FILES / rel
try:
if target.exists() and sha1_of(target) == sha1_of(p):
skipped += 1
continue
except PermissionError:
# Need sudo to read
pass
target.parent.mkdir(parents=True, exist_ok=True)
shutil.copy2(p, target)
changed += 1
print(f" changed: {changed}, skipped (matching hash): {skipped}\n")
# 5. Write the manifest atomically (write to .new, then move)
new_manifest = WEB_MANIFEST.with_suffix(".json.new")
bak_manifest = WEB_MANIFEST.with_suffix(".json.bak")
if WEB_MANIFEST.exists():
shutil.copy2(WEB_MANIFEST, bak_manifest)
with new_manifest.open("w") as f:
json.dump(manifest, f, indent=2, ensure_ascii=False)
f.write("\n")
new_manifest.replace(WEB_MANIFEST)
print(f"Manifest written: {WEB_MANIFEST}")
print(f" Version: {lock['version']}")
print(f" Files: {len(files)}")
print(f" Total: {total_bytes / 1024 / 1024:.1f} MB download")
print()
# Quick verify
rel = "kubejs/server_scripts/economy/00_tier_system.js"
entry = next((f for f in files if f["path"] == rel), None)
if entry:
print(f" {rel} -> sha1={entry['sha1'][:12]}... size={entry['size']}")
if __name__ == "__main__":
main()