0.6.0: Counting House refactor — bank-credited wealth exchange
Build / build (push) Has been cancelled
Build / build (push) Has been cancelled
Major economic-design pivot per design conversation: * Bazaar renamed to "Counting House" — wealth exchange, not general shop * Players bring wealth-tokens (diamond, netherite_ingot, ancient_debris, diamond_block); transactions credit their Numismatics bank account directly (not inventory) * SellCatalogue cut from 9 items to 4; iron/gold/coal/lapis/redstone/ emerald removed (those belong on player-run Numismatics Vendor blocks) * Diminishing-returns floor tightened 50% -> 30% so deep-grinders feel the friction Numismatics integration via reflection (NumismaticsBridge): * Auto-creates personal bank account on PlayerLoggedInEvent * SpurBalance.totalSpurs() now sums inventory coins + bank balance * TierStateUpdatePacket carries cashOnHand + bankBalance separately so the hub can break them out * HUD overlay shows three lines: tier / cash / bank — no card lookup, always shows total wealth regardless of what's on the player * /bns sell handled in Java (CountingHouseCommands); KubeJS 02_sell_ shop.js retired to .retired * /bns wallet (+ deposit/withdraw) for managing cash<->bank flow * Wire-version bumped 0.4 -> 0.5 Hub becomes status-only: * Removed Civic Tier / Bazaar / Bounty / Plot transactional buttons * Kept Quest Log, Refresh, Close * Status panel shows tier, cash on hand, bank balance, total wealth, fee%, plot slots, bounty slots * Footer: "Visit spawn NPCs for trades, bounties, plots, tier upgrades" Screen rename: ShopBrowserScreen -> CountingHouseScreen. OpenScreenDispatcher accepts both "counthouse" and "shop" keys (latter as backward-compat alias). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -19,5 +19,5 @@ loader_version_range=[1,)
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mod_id=bnstoolkit
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mod_name=Brass and Sigil Toolkit
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mod_license=All Rights Reserved
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mod_version=0.5.1
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mod_version=0.6.0
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mod_group_id=uk.sijbers.bnstoolkit
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