* Counting House screen:
- 4-cell grid (was 5-col 5x2 wasted slots) with item icons centered
- Inventory count badge bottom-right of each item cell
- Detail pane: friendly display name, item id, on-hand count,
list price, lifetime sold, effective fee, payout per unit
- Sell 1/16/64 buttons grey out (and no-op) when you don't have
enough of the selected item in inventory
* Bottom action row on all transactional screens: replaced "Refresh"
with a single smart Back/Close button that returns to the Hub when
opened from there. Fixes the overlap with sub-panel internal buttons
that were caused by Refresh sitting at bottom-right.
* Panel heights reduced from (height - 30) to (height - 50) so the
internal sell/action buttons don't clash with the screen-level
action row.
* Same Back/Close pattern applied to TierUpgrade, Bounty, Plot, Journal.
* Removed "shop" alias from OpenScreenDispatcher — Counting House
responds only to "counthouse" now. (No NPCs exist yet so this is safe.)
* Added "journal" as the canonical screen name for the Adventurer's
Journal (replaces "questlog" — both keys still accepted in the
command suggestion list for now).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -19,5 +19,5 @@ loader_version_range=[1,)
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mod_id=bnstoolkit
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mod_name=Brass and Sigil Toolkit
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mod_license=All Rights Reserved
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mod_version=0.8.0
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mod_version=0.8.1
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mod_group_id=uk.sijbers.bnstoolkit
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